Animation | Burning Nowhere Fast

Hardcore Training

A while ago, I made the decision to switch from V-ray to Redshift Render for my 3D production needs. To get the hang of it and fully understand the capabilities of the new render engine, I decided to put together an animation project that would require me to solve a variety of common rendering challenges. This project involved all aspects of the 3D pipeline, from modeling and texturing to lighting and rendering.

It was a great opportunity to dive deep into the features and functionality of Redshift Render and get a feel for how it could be used in a real production setting. Overall, it was a valuable learning experience that helped me become proficient in using Redshift Render for my 3D projects.